Survivor Winner Parvati Shallows uncovered some mysterious aspects of the long-running series, sharing that the makers often use “devil’s advocate” questions to help move the game forward. He also shared an important quality that the makers look for in a winning contestant. It also includes how producers like to see a player go rogue.
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“Okay, everyone’s playing [the] game,” she dined on Behind the Velvet Rope with David Yonteff podcast. “The game has many levels. The way I see it, as you know, the competitors have their own game, we have what we want to do. We have our own intuition that we’re working with.”
“But we’re only getting some information,” she continued. “Things we see and hear ourselves or get that information from other contestants or in an interview with a producer, they ask us questions. So that the producers can ask, they have asked me questions that I am like ‘Oh my god, I didn’t even think about it.’ Like, wow, good question. They won’t give you any information.”
Parvati insists that the makers are not sharing any information with the contestants. “But they’d ask questions like these, because for me as a contestant I was tempted to think about things I wasn’t thinking about or watching before myself and they would make a good show. want to make.”
Producers use probing questions to move forward with the story?
Parvati said that the makers use “devil’s advocate” questions to take the story forward. “So they’re trying to have certain things happen, but without being manipulative and without telling you what to do, they’re asking some questions about what comes naturally from inside a competitor,” she said. .
He insisted that the production goes well when it comes to inquiries. “[Producers] They’re pretty balanced in the way they ask questions,” she remarked. “Like me when I was a journalist. You can have your own opinion on how the situation is, but more in the way you ask your questions and tell your story.” Has to be balanced.”
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“They would ask questions and then ask questions to devil’s advocate,” she recalled. “What they’re trying to do is get as much information as you can, depending on how the story goes. Like what choices you make, create a story that’s cohesive. So They have to cover all their bases like this.”
Do ‘Survivor’ creators lean towards a certain type of player?
“I wouldn’t say that [producers are] It is necessary to play the game, ”he observed. “Because I don’t think they pick a favorite. And then they say, ‘Oh, I’m going to try and win my horse.’ But 100% likes to the makers Survivor. He likes strategy. They like it when people are thinking, you know, a few steps ahead. Or thinking about something they would never consider, as if they were wondering.”
“So psychologically there is this element if you were the kind of person who likes to be liked,” she emphasized. “And I think most reality people are. And probably most people in general. Then as an interviewer, it makes sense, I want to give this person, this producer, something that would make them happy. “
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“And this kind of casting process is like, well, you have to make the casting agents happy to be cast,” she said. “You have to like Jeff Probst, even if you want to be on the show. So there’s sort of the performance aspect. And then he also comes into play with the producers. And of course, it’s Jeff. With the Tribal Council comes into play, also people who have been star-killed by him. Love him, give him whatever he wants.”
‘Survivor’ creators love it when players go rogue
“Yeah. I mean, it’s just another element of the game that you really wouldn’t even consider until you were playing there,” she recalled.
“Well, going back to what we were talking about, 95% of our behavior is habit,” she revealed. “If you’re the people pleaser in your normal life and you do or do things or have a mask that’s like being liked, you’re just going to go back to those old habits, especially when you don’t want to. You don’t have enough food and you don’t have enough rest and you’re overly stressed. When you’re exhausted it’s very hard to let go of your unconscious habits.”
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“You don’t have to do what you’re told. That’s it Survivor. They love when you don’t do what you are told. But like you still play within certain limits. There are some bands of drama that are apt. But they love when people move past. Like when Russell goes and starts looking for idols without a clue, they like him. And now they’ve integrated it as part of the game, it’s just become a rope. ”